Many viewers are most likely wondering why name the blog, The Room Fills With Water, well as with many things D&D oriented, there is a great story behind it. While DMing The Lost City, my party had finally moved past one floor, and begun delving deeper into the central dungeon.
One of my more experienced players, playing a gnome Rogue whose alias was “Fizzywinks,” had caused quite a bit of chaos within the campaign; starting conflicts between NCP factions, and generally being a willy, but mischievous character. While delving into this deeper, and presumably more dangerous level, several humanoid NPCs ran past the group, acting pretty strange, sort of like they were on drugs.
Most of the party stared at the humanoids in a mixture of confusion and amusement. Fizzywinks; however, in what could only be described as a fit of madness, dashed off after the NCPs. After several moments, twists, and turns, he was much deeper into the dungeon then previously explored. Suddenly, Fizzywinks had followed the drugged up individuals into a room, bare, except for another exit and a chest resting conveniently in the center of the empty room. Letting the high NPCs leave the room, the greedy FIzzywinks rushed towards the chest. Upon standing by it he heard a click, and both doors to the room slammed shut, and I proclaimed, “The room has begun to fill with water.” The look of horror as Fizzywink’s player came to realize his horrible mistake was hysterical.
After some failed fortitude saves, Fizzywinks lost consciousness. The party, finding the room, bashed the door down releasing the trap. This washed the poor gnome into the neighboring room filled with poisonous fungus. The Druid loudly exclaimed, “I’ll save him,” rushed into the room, failed his Fortitude save and also fell unconscious.
Panicking the final two party members decided to grab the Druid first, since he could heal, only to find out the he had died. Ironically, Fizzywinks had managed to survive until that very turn, and if the party had grabbed him instead of the Druid, he would have survived.
Fizzywink’s player received quite a bit of flak for getting the group in such a ridiculous situation, in between laughs of course. Since then, “The Room Fills with Water,” has been a phrase used frequently to make a normal encounter suddenly seem more difficult. I believe this was also about when players started to refer to the campaign as “Consequences,” because quite a bit of the deadliest situations player’s faced were due to poor decisions, resulting in consequences!