Story Behind the Name

Many viewers are most likely wondering why name the blog, The Room Fills With Water, well as with many things D&D oriented, there is a great story behind it. While DMing The Lost City, my party had finally moved past one floor, and begun delving deeper into the central dungeon.

One of my more experienced players, playing a gnome Rogue whose alias was “Fizzywinks,” had caused quite a bit of chaos within the campaign; starting conflicts between NCP factions, and generally being a willy, but mischievous character.  While delving into this deeper, and presumably more dangerous level, several humanoid NPCs ran past the group, acting pretty strange, sort of like they were on drugs.

Most of the party stared at the humanoids in a mixture of confusion and amusement. Fizzywinks; however, in what could only be described as a fit of madness, dashed off after the NCPs. After several moments, twists, and turns, he was much deeper into the dungeon then previously explored. Suddenly, Fizzywinks had followed the drugged up individuals into a room, bare, except for another exit and a chest resting conveniently in the center of the empty room. Letting the high NPCs leave the room, the greedy FIzzywinks rushed towards the chest. Upon standing by it he heard a click, and both doors to the room slammed shut, and I proclaimed, “The room has begun to fill with water.”  The look of horror as Fizzywink’s player came to realize his horrible mistake was hysterical.

After some failed fortitude saves, Fizzywinks lost consciousness. The party, finding the room, bashed the door down releasing the trap. This washed the poor gnome into the neighboring room filled with poisonous fungus. The Druid loudly exclaimed, “I’ll save him,” rushed into the room, failed his Fortitude save and also fell unconscious.

Panicking the final two party members decided to grab the Druid first, since he could heal, only to find out the he had died. Ironically, Fizzywinks had managed to survive until that very turn, and if the party had grabbed him instead of the Druid, he would have survived.

Fizzywink’s player received quite a bit of flak for getting the group in such a ridiculous situation, in between laughs of course. Since then, “The Room Fills with Water,” has been a phrase used frequently to make a normal encounter suddenly seem more difficult. I believe this was also about when players started to refer to the campaign as “Consequences,” because quite a bit of the deadliest situations player’s faced were due to poor decisions, resulting in consequences!

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The Adventure Begins Here

Greetings, this is the opening post to The Room Fills With Water a D&D blog. I will be posting DM tips, Monster reviews and thoughts, general D&D observations, and finally larger posts containing adventures that I have created for my party. If you are interested in D&D, no matter what edition, there should be something here for you. I will be focusing less on rules, and more on concepts, ideas, and flow of the game.

I am almost exclusively a DM. I have yet to find a friend who wants to keep DMing after 1-2 sessions, and usually they just wait for me to start something up. Most of my observations and thoughts will be from a DM’s perspective.

My D&D style tends to emphasize roleplaying over hack and slash, though my sessions often have challenging and interesting combat situations. My goal is always to create encounters and adventures that the players can warp and change into an interesting story. After all, if everything went according to my plan where would the fun be.

Basic Gamer Cred/Bio:

My parents played D&D before I was born, and throughout my childhood, so it is a game I have always been aware of and played to some extent. After I turned 11 my Dad started pushing me to try DMing, in hindsight I think he wanted someone to replace him as primary DM. While I often cringe about those early years they taught me a lot.

Moving into college I formed a few unsuccessful campaigns until one group finally stuck. We played roughly once a week for 2 and 1/2 years leveling from 1-16 in D&D 3.5. The campaign started using The Lost City a really fun 1st edition adventure.

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Using this as a foundation my friends’ zany choices, and my own devious mind expanded the rough outline of this adventure into a long term campaign to slay the demon Zargon.

Since then I have continued to play, though none of my campaign have been quite as successful. I have thoroughly been enjoying D&D Fifth Edition, and am planning a campaign, that I hope will rival my The Lost City experience.

I have roughly 15 years of DMing experience, and hope to put all my tools and tricks out for the world to see here on this blog.