Greetings readers, today I bring another story from my The Lost City. This one revolves around the antics and legacy of Legon, the elven Thief.
Legon was the first character this player had ever created, was his first foray into D&D. I think mentally my player initially pictured his character like this:
Legon focused on ranged combat, hence the similarity to the name Legolas :).
Legon joined the group a session or two after the start of the campaign. He met the party while fleeing for his life from a pack of hungry, scurrying, giant weasels. Little did I know that this introduction would be a great snap shot into the life choices of Legon.
Legon was a coward. He would fight if cornered, but had no qualms about fleeing from combat, even if it meant abandoning a party member, though in his defense he usually gave warnings he was about to run.
This was an interesting experience for me, I had never DMed a PC that chose flight over fight so readily, even more interesting the group largely embraced these actions without oaths of vengeance. It was just part of who the character was.
This really gave me some interesting potential while DMing. Usually players are very fight first think second, seeming to view themselves as close if not the top of the food chain. Because of this mentality it is quite difficult to instill any sense of fear or worry into a party during most encounters. Legon switched up the formula, the player, maybe due to his inexperience, was worried about most things. His character viewed most things as a major threat, and reacted to them as such. Once he was down to half health, if things weren’t clearly in the party’s favor Legon began looking for an exit.
This behavior helped instill fear into the rest of the party. Legon’s player voiced his nervousness very well, in both comedic shouts, curses, and oaths.
As the campaign went on, Legon’s experience grew, as did his confidence. He ran less, became more invested in the party, and saw more things to fight for. However, his legacy of fleeing over having a tough fight remained a major component of his character.
While many players may consider mocking such actions, Legon was the only player I had who kept his first character alive throughout the campaign, a feat I attribute at least in part to his caution and “strategic withdraws.”
Here’s to you Legon!
Have you ever had a party member that seemed to flee when the going get tough? Have you played a character which fled? Does fleeing have a place in D&D or should players stick to their guns and hope for the best?