From One Dungeon to Another

Hello Everyone! Today I am writing another exciting “From One Dungeon to Another.” This is a series of articles where my fellow D&D blogger Christina and I post about the same topic, and then provide links to each other’s posts, to provide interesting contrast. You can find Christina’s blog here.

Onto the topic, for this “From One Dungeon to Another” we will be discussing our top 3 favorite Player Classes, for simplicity sake we kept it limited to the classes in the 5th Edition Player’s Handbook. As my regular readers will know, I rarely get to play as a player, so these are based on older games, or impressions.

In no particular order, here we GO!

The Barbarian 

Conan (1)

I have always really liked the idea of these lightly armored, berserk warriors. There is something iconic about the fur clad, roaring barbarian, that just screams Dungeons and Dragons. Plus there are a lot of really nice chances for roleplaying with the Barbarian class, you can be the short spoken Barbarian, or shock your fellow players with being insightful and wise, similar to Logan Ninefingers from the First Law Trilogy. Even Conan, the poster boy for the short spoken strong man, knew what is best in life :D!

I also really enjoy the wilderness aspect of the Barbarian class, Survival and Wilderness Lore are things which always seem needed in the group, but are often lacking. It add some nice potential when thinking about character background, and creative things for your character to do out of combat. Maybe the Barbarian is passionate about wildlife preservation, or is an avid gardener.

Finally, I think Dungeons and Dragons 5th edition has added a lot of really neat feature to the class to give it a very different feel from the common fighter. The variety in the totem in particular interests me.

The Paladin


The Paladin is a class that I think has so much potential. You can play the holy avenger, the knight in shining armor, or the wise warrior.

One of my favorite characters, which I have mentioned before, was Sir Edmond De Le Guile, the Lawful Neutral Paladin. He was an elitist, arrogant knight. He was a blast to roleplay, I loved using my share of the loot to pay NPCs to be my valet, cooking my meals and cleaning my clothes. I called party members peasant, and would perk up at the mention of damsels in distress. Perhaps I was a bit TOO much of a caricature, but it was great for the one-off he was used in. I would love to give the Paladin another go, but I would potentially try to jovial but absurdly good knight this time.

Finally, rules wise I really enjoy the changes 5th edition has given to the class. They feel very unique and bring a lot of fun additions to the game. There magic is actually useful, and you can channel Smite against any enemy, very cool!

The Wizard


The master of magic, the wonder of whimsy, yup my final favorite class is the classic Wizard! Since I can remember, one of my all time favorite fictional characters has been Gandalf, and during my initial forays into D&D I always played a Wizard, which I imagined as Gandalf.

As I gained a deeper understanding of the game, I was intrigued by the potential that powerful spells could bring to the table. I also really felt drawn to the less straightforward play style Wizards had. The variety of spells the Wizard has over the Sorcerer also gives the class a great deal of flexibility, which I enjoy.

While I haven’t played a Wizard for a long time, it remains one of my all time favorite classes. It is an icon of D&D and I always love DMing a party that has a creative Wizard.

Well that is it for my top 3 favorite classes. What are your favorite classes? Are there any on my list you were surprised by?

Be sure to check out Christina’s post here and see what here favorite classes are.


The DM’s Conundrum

Hello everyone, today I am going to discuss a problem that I frequently run into, something I like to think of as “The Dm’s Conundrum.”

The Dm’s Conundrum

Basically,  the conundrum is that I am constantly getting ideas, inspiration, or excitement over a adventure/campaign idea, booklet, setting, or even gaming system, always before I am anywhere close to finishing my current campaign.Usually this entails me spending several hours reading and thinking about a theoretical situation or group, in which this adventure or story would be amazing, often when I should be planning the very real D&D sessions that are right around the corner. I get really jazzed about a certain idea, and them am less invested in the current story I am running, as I am more excited for the new shiny idea I have just had! Does this happen to anyone else?

This most recent round of Dming waffling came about while I was reading The Curse of Strahd adventure, which I had checked out from my local library. This adventure seems awesome, it is spooky, dark, Gothic, has an awesome blend of social and combat encounters, AND it has an amazing unforgettable villain. It’s the whole package!


I of course  wanted to go to my friendly local game store and buy it right away; however, I guiltily looked at my Temple of Elemental Evil adventure, which my party has just entered, but not started, and realized it will be at least a year before I need more material. Resigned that I wouldn’t get to play out the amazing Gothic horror that is Castle Ravenloft I returned the adventure to the library, and went back to reading the Temple of Elemental Evil. Don’t get me wrong, I am PUMPED for the Temple; however, in the moment I was disappointed that I most likely would not get a chance for a very long time to run the Curse of Strahd.

temple of elemental evil

This brings me to my DM Conundrum. Most DMs read a lot of D&D material for inspiration and ideas. The more someone DMs the more they read if this material, and the more they think about theoretical ideas. This inevitably leads to theoretical campaigns, getting off track, and spiraling down the rabbit hole that is scanning thru your adventure collection. This would also lead to the conclusion that the more a person DMs, the more unfulfilled ideas you will have, and the more you will debate running additional games to get your favorite ideas at the game table. This inevitably leads to over commitment and failed campaigns, if over indulged, at least it has for me.

While I won’t stop looking at new material, I am going to make it a goal to read all of the Temple of Elemental Evil before looking at new adventures, that way I get excited for the adventure I am actually on. This particular adventure is quite complicated, so I think I could very much so use some time to not just read, but also map out the social connections within the adventure, as well as adapting the dungeon.

Perhaps this is just a problem I have, who knows :), but I would be interested to see if anyone else has experienced this, and if they have found solutions.

From One Dungeon to Another


Hello everyone! Welcome to a new segment of my blog, “From One Dungeon to Another.” These articles will have me discussing a variety of my personal opinions on various D&D topics, as well as various memorable moments. The particularly cool thing about this segment is that Christina, who wrote a guest article on beginning to DM, will also be blogging about the same topic. We will include links to each other’s post within our articles, seeing the contrast between opinions and experiences should be really interesting!

Well without further explanation onto the topic…

Top 3 Playable Player Races 

I don’t get to talk (or think) much about myself as a player, so this should be fun. In no particular order here we go! Also, here is a link to Christina’s blog to hear her thoughts (this link will also be at the end of my post 🙂 )



Yup Elves! I am guessing several people are nodding in agreement, and many others are thinking BLEH Elves, really!

Well hear me out. I have always gravitated towards more dexterous, witty, and brain over brawn characters, which Elves do very well. I also really enjoyed their racial proficiency in Longbows in 3rd Edition, it made several other classes a bit more fun at lower levels.

Plus, as a huge fan of Tolkien, it is tough not to have at least somewhat of a soft spot in my heart for these people.

Finally, there is a great deal of nostalgia in this race for me, as growing up they were always my favorite to play as. While a fledgling player of 9 I imagined myself as a valiant elf lord like Glorfindel or Elrond. Into my pre-teen and teen years I identified a lot with Tanis Half-Elven, despite, or maybe because, of all his angsty whining, but since           half-elves were pretty dull player races in 3rd edition I just played an elf and thought of myself as Tanis.



The dour, staunch, and doughty  dwarf has really captured my imagination in the past few years. Dwarf NPCs are some of my favorite to roleplay, and they are often the race I find myself thinking about character concepts for.

A drastic change from the frail but nimble Elf, I really like how I imagine Dwarves feel as a race. They have a lot of layers which could be a blast to roleplay as. A annoyed and grouchy dwarf, which slowly reveals a kinder heard, while definitely a cliche, can create a ton of really fun moments.  I also really like the craftsmanship and devotion this race usually has, as that can provide really interesting spins on a character.

Finally, I have really begun to appreciate the value a lot of hitpoints and toughness brings to a character. Few Dwarf characters have to worry about goblin or kobold attacks nearly as much as say Elves, after all Dwarves will most likely be encased in armor and have a high Constitution score, I like that.

Honorable Mentions

Before I move into my final top 3 playable races I wanted to give two honorable mentions (Sorry Christina I cheated 🙂 ). The Halfling and Dragonborn, both of which I really enjoy. Halflings for the ability to because I have a softspot for the idea of a Hobbit and Dragonborn because I think they are awesome!



Yup, the average, and in some peoples’ opinions boring Human, is one of my favorite races to play as. Some people may wonder, why play a Human, when you have so many other more exciting races to choose from?

Well Humans, over any other race, I think offer a depth and variety of archetypes to roleplay. We are Humans, so we know that Humans are a diverse and unique bunch. Many people will view Elf characters and Dwarf characters as usually possessing certain similar traits and interests. If you want to move away from these tropes it can be hard work, you have to establish your uniqueness to the party, often with an explanation in mind. Not for Humans!

My two favorite characers, Sir Edmund De Le Guile the obnoxious Paladin and Chamon my illiterate Favored Soul posing as a Cleric, were Humans. I think this is because when choosing Humans as a race, I at least start with a blank slate. I can explore unusual concepts and personalities without wondering why I differ from the many others of my particular race. This is not to say I don’t think other races can be used in unusual or unique ways, for my own roleplaying I just have found I can roleplay unique Humans easier.

Finally, back in 3rd Edition every race came with a negative stat penalty, not Humans. Humans were the best way to create a well rounded and balanced character with a blend of good stats, rather then one really great stat and one poor one.

Well those are my top 3 playable character races (and two honorable mentions), please take some time and check out Christina’s blog post here and find out what her top 3 are :).




A New DM With Even Newer Players

Hello everyone! Today a gaming friend of mine Christina has graciously offered to write a guest article for my blog. I hope you enjoy here insights and check out her own blog, Happy Couch Panda (! 

Salutations everybody! I am a friend of Jake and a fellow DM. We’re friends from, a Pokemon fansite/podcast, where we were both on the content creation team (you should check it out if you like Pokemon, but back to D&D). You can call me Novice DM Christina.

About a year ago, I became very intrigued by Dungeons and Dragons and have been trying to wiggle my way into the pen and paper RPG world. It was a lot more difficult than I thought it would be, seeing as the tabletop community was (and still is) very scarce in my area. I was always jealous of Jake for being lucky enough to have a D&D group of his own and living in an RPG-rich world. In August and after a lot of searching, I met a few people from work who played D&D on our breaks. They were gracious enough to welcome me with open arms. Unfortunately that game has fallen to the wayside with a majority of our group still finishing school…


We have all been there Christina- Jake

So I decided to take a stab at DMing! I somehow convinced my regular tabletop gaming group into trying out D&D, and now I’m two (and a half) sessions into our campaign. Jake thought it would be a great idea to talk about my experiences of being a new DM, since that is an experience so far away from him these days.

First off, it was an incredibly daunting task. The days leading up to it, my stomach and brain were the equivalent to nervous and anxious mush. With the uprising of D&D games being broadcasted on YouTube, Twitch channels, and on podcasts, I felt some pressure to measure up to these examples. These were the things that got people into D&D, including myself. If it weren’t for things like these, I wouldn’t have had the courage to pursue trying to find a gaming group in general…

I was lucky enough to find a group of players that hasn’t watched ANY of these.

Well it’s a bittersweet kind of luck. Because my players had no idea what to expect, that alleviated a lot of pressure to create a huge elaborate storyline that would have all of these nuanced “disconnected” events that were actually very much connected and end with a huge climatic event. Or at least I don’t have to think about that until much later. I didn’t have to be a Matt Mercer (DM for Critical Role), or a Wil Wheaton (GM for TitansGrave), or a Chris Perkins (DM of Acquisitions, Inc./Story Writer for D&D)… Mainly because they didn’t know whom any of these people were. They were happy and even impressed with the simple fetch quest in a cave.

Christina 2

My group also gave me a lot of empathy because they were also learning how to play. They completely understood if I needed to look up a rule or if I didn’t have an answer right away. It was a great feeling to know if I mess up on rules (which obviously happened) I could easily apologize and move on, or take the time to look up the rule. There was a lot of patience on both sides of the DM screen.

The other side of this “luck coin” is I had to explain everything from square one. And I mean EVERYTHING. Things that seemed obvious to me, such as Initiative or Character Alignment, needed to be explained and brought back to its purpose in the game. I made the novice mistake of not having a session 0, or anything remotely close to one. We did all of the explanation, learning, and character creation right before playing our very first session. A part of me believes that my friends didn’t know exactly what they agreed to so there must have been an overwhelming amount of me just throwing information at them and talking about “game rules”, followed by the “but if you want to do something different you probably can”. So to all of my fellow new DMs: no matter what, DO A SESSION 0! It would’ve been a great chance to go through rules, ideas, character creation ideas, and even bounce backstories off each other, and as a DM it would’ve informed me on what kind of things my players would be interested in.

I was also nervous about being the first experience my friends would have with a pen and paper RPG. My main concern was, “What if I mess up so bad that my friends won’t have fun, and they won’t want to play anymore, and then I won’t have a group anymore?” That is always the risk when you share something so important and special to you with someone.

I wanted to sell this experience to my friends. I wanted so badly for my friends to enjoy the game that I spent hours on forums, listening to podcasts (I would recommend the Dungeon Master’s Block) and watching YouTube videos about tips on being a good DM (and I still ingest these things on almost a daily basis). The best piece of advice I got from everything I’ve listened/read/watched, and I’m sure Jake would agree to this as well, is start small (Too True! – Jake).

I started with one city (maybe I could’ve started with something smaller than a city) with one guild. I thought about the purpose of the guild. Okay, so they are a mercenary-esque adventuring guild, usually paid to run the more dangerous errands for people of the city and the province, but they have an emphasis on the act of helping the people instead of just doing it all for coin. So I asked my players to come up with reasons for joining the guild – essentially a reason for why they want to become adventurers. And then I made the first session into an entrance exam. I created a test that the guild would have for aspiring fledglings.

What I loved about this “test” was it was an easy way for me to add and preview a lot of mechanics of D&D into one session.  I was able to put in different traps (the classic pressure plate and pitfall), combat encounters, magic doors, an ending puzzle, and even got to show off the awesome Druid ability Wild Shape. It was tougher to put in things like social interactions into this test, but it’ll be coming in later sessions when everybody has a better grasp on the minutia of general gameplay.


I would say that overall, despite how overwhelming it was to have session 0 and session 1 in the same day, my first session went very well – well enough that my friends wanted to play again! They are still learning how to play the game, reading their character sheets, and the endless options open to them in an encounter. I think the biggest selling point I made for the game was when I explained, “You can do (almost) anything you want, you will just have to roll for it”. I’m looking forward to see where our campaign goes in the future.

If you want to check in with how our group is doing in our campaign, I will be posting campaign updates on my own blog: Happy Couch Panda (, along with my experiences playing D&D. I also write articles about things that I am reading, watching, and playing, so be sure to check those out too!

Thank you again to Jake for asking me to write an article for The Room Fills With Water! I hope that you will all see me on here again in the future!

Thanks Christina! That was awesome, I especially like the idea of a “tutorial” first adventure session, I can think of several parties I have played with that could have used that!-Jake 

Aincrad Expands: Valley of the Honored Dead

Hi Everyone! I am in the process of beginning a play by post adventure with some friends on this website I have been interested in trying out this way of playing for a while, and after chatting to some friends this seemed like the perfect chance.

I also saw this as a chance to expand the lore and notes I have for my current campaign realm Aincrad, as it just made sense to put this new group in the same world. Important to note all members of this new group are not involved in my Sunless Citadel campaign. This could lead to some fun situations where rumors of each other’s exploits might reach each group :). 

Here is the second handout I am giving this new group, filling them in on the adventure background. This background expands a bit on the culture of Aincrad as well as adding a few features and goings on to the campaign world.

For those of you who are new readers, here is a link to my other article, which contains my original handout on my campaign world:

Aincrad Expanded

In the centuries of darkness brought on by the Death’s Head cult, the people of the Plains of Plenty loss touch with much of the outside world. As hostilities intensified, archives and ancient buildings were plundered, destroyed, and lost, leading to much of the region’s history disappearing into legend. Only the Blackmountain clan, with their rigid defense of ancestral lands managed to preserve their historical heritage.

A lack of concrete history and cultural heritage has long been a point of shame to the non-dwarven members of Aincrad. A point which the less sympathetic Blackmountain dwarves are not above using to elevate their own self image and self importance. With the central lands of Aincrad nearly fully under the control of Aincrad, the people of the nation have begun to explore and settle outward. This has led to interactions with new groups of people, but also rediscovery of some lands of the ancients.

Recently the gnome explorer Balberous Balducci, along with his party of friends, has made a tremendous discovery.

gnome explorer

Hidden in the foothills of the mountain chain known as Arawn’s Teeth, Balberous found the fabled Valley of the Honored Dead. For centuries tales had been shared of the Valley of the Honored Dead. It was rumored to be the final resting place for beings both wealthy, powerful, and valiant. The foothills of these region were honey combed as the human clans of ancient times tunneled, building burial chambers for their honored dead. These tombs ranged from humble, but adequate tombs, to sprawling egotistical monuments to the being’s remains they now housed. While many of the barrows’ residents were beings of good, rumor has it that servants of evil that managed to gain power also were buried here, only in secret by their followers. A few whispered tales even speak of people punished for evil deeds, by being buried alive, cursed to a existence of undeath.


Needless to say untold riches, but also the history of the ancients, rests within the foothills of these mountains. Balberous, not a historian, nor a particularly greedy being, took a modest sum of loot, and then took word to the capitol of Pathos. In the time since, dozens, if not hundreds of separate parties and interests have descended on the valley, some to great success, others unable survive long enough to achieve anything. Legend tells of artifacts of great power hidden in these foothills, but the ancients have left wicked traps, terrible guardians. In addition, the various camps in the region have little trust for each other and often prey on one another, leaving them weak and vulnerable to raids from humanoids descending from Arawn’s Teeth.

The Valley of the Honored Dead has barely been entered, as the deeper into the valley a traveler ventures, the older the tombs get. The older a tomb is the better hidden,  more intricate, and/or more powerfully guarded. Current expeditions have largely restrained themselves to the study and explorations of the newest tombs, still at least a thousand years old. This allows some measure of safety, at least from the worse protective measures of the ancients.

It is to this region of unrest, but also hope and great fortune that you have arrived. Your reasons are your own, perhaps you seek ancient knowledge, or the wealth of the ancients. Maybe you see the rabid looting of a region of such importance as a travesty, or an opportunity. Whatever your motivation, one thing is certain, you will need to form friends, for loners will not survive long in this chaotic turmoil. Welcome to the Valley of the Honored Dead…


Hopefully that intrigued some people. I would love to hear some reactions or suggestions.

Adventure Log: A Bard’s Tale, Passage 2


After all the fun of his first post, Aldo is back with his second entry in his grand epic. I hope you enjoy it as much as the first one! As always, please feel free to comment, more people reading/ enjoying this will get Aldo writing more!

As a DM aside: it’s nice to get a second perspective on my sessions, plus Aldo’s writing is much more successful at capturing the feeling of the moment, so enjoy The Bard’s Tale: The Adventure Begins

The Bard’s tale

By Aldo Hardbottle

The Adventure Begins

Down the road we went
Towards the Gunter’s farm. Where we’d been sent,
To find out how the sheep he kept
Were stolen in the night while he slept.

Starfall, the Tiefling girl
Began this mystery to unfurl,
She used her magics, so to seek
What the livestock had to speak.

We learned of fear and unnatural things
“You should not travel while the forest sings
It’s song of unnatural quiet,
For if you do you’ll face a wooded riot.”

We found not much, but a bloody trail,
Which we followed to no avail,
Until we noticed we were by the Old Road,
Maybe our culprit makes the ruins it’s abode.

At least that is the thought we all had,
We’d heard the stories, all were bad.
The new plan was to go where the beast would dwell,
So we started for the Sunless Citadel.
We reached the spot where the stronghold stood,
But had to climb down a cliff, at which Millbee was no good.
With a shove from Aman, the wizard fell down below
And hit the ground, much to his woe.

As the rest of the group began to descend,
Our noble Drow, Millbee’s wounds did mend.
Our way was blocked by giant rats,
But the true heroes had no issue dealing with that.

We entered the ruins with myself in the lead,
To disarm traps and open locks if there be a need.
We came across a room with a keg,
“We must take it for the booze,” someone began to beg.

No beer was within, but instead a surprise,
A water elemental of formidable size.
Most of our group took off at a sprint,
All but Aman whose eyes had a glint.

He took up his hammer, he went on the attack,
He gave the elemental a terrible whack!
The water beast could no longer hold form
And went back to the keg as fast as a storm.

After the excitement we found a room to sleep,
And the night passed away with naught but a peep.
The very next morning when we opened the door,
We saw a poor little Kobold weeping on the floor.

Starfall, our resident altruist, ran to its aid.
After consoling the creature, a deal was made,
She offered to help the kobold find the dragon he lost,
The Noble and others felt a bit crossed.

The Kobold happily told us his name.
“Meepo I am,” he would proclaim.
Then he led us down a hall.
Some of us trusted him, but not all.

He brought us to the kobold camp,
An old throne room which they needed to revamp.
There surrounded by the kobold guard,
All of our exits were hopelessly barred.

The only way out was to go with the plan.
The one created by our champion kobold fan,
Noble and I looked about the room,
This we thought might be our doom.

For Starfall did not even once consult,
The party she traveled with to horrible result.
Locked in to help with no real way to say no,
We were now helping the dragonkeeper Meepo.

The queen of the Kobold told us the goblin clan,
Had taken their dragon and ran
Back to their part of the stronghold,
Never had they dared an attack so bold.

“Surely we are not doing this task for free?” I piped up
The Kobold queen Yusdrayl spat out the contents of her cup.
“Are you not friends,” she asked, with great discontent.
“My dear lady you misunderstand what I meant.”

“As a good friend we understand your plight,
But know taking on the goblins will be no easy fight.
We’ll need to prepare so as not to die.
I ask for but a small token from the great queen on high.”

“You may take one thing from my royal vault,
But bring back our dragon or suffer the fault.”
With that we turned with our new member Meepo
Some of us remained unhappy though.

What consequence could this bring?
Shifting the balance of power is no easy thing.
Besides the kobolds could be the beast,
That were stealing the livestock so they could all feast.

It was clear that there was some dissension,
But we focused on our task to ease the tension.
Meepo lead us to the goblin territory.
It was time to steal back the dragon and win the glory.

While searching, we happened upon a curious door
And inside horrible skeletons, round five or more.
A mighty brawl began in haste,
For these undead, Noble had a great distaste.

These specters of undeath would not suffer the living
Their brutal attacks were unforgiving.
Many a vicious blow was struck,
And we survived the fight with nothing but luck.

These foes, of life nearly wiped us out,
But we stood together and survived the bout.
Afterwards I helped the unconscious stand
We stood a battered and beaten band.

Limping back to the entrance of the citadel
Neither Noble nor Starfall had any healing spell.
We decided to limp back to Oakhurst,
On our way back we must have been cursed.

The fog was thick and the night was dark,
No sound was made, not even a lark.
Followed were we, on the lonely Old Road,
Fearing our surroundings we never slowed.

Then finally the sun o’er the horizon came
We saw the town and laughed off our shame,
Making straight for the Ol’ Boar’s Inn,
A comfortable bed to sleep within.

After a rest we’d gather our strength
And head back to the citadel and search at length,
For a lost dragon, fame, and for glory,
But those adventures, well, that’s another story.

Story Time: The Legacy of Legon

Greetings readers, today I bring another story from my The Lost City. This one revolves around the antics and legacy of Legon, the elven Thief.

Legon was the first character this player had ever created, was his first foray into D&D. I think mentally my player initially pictured his character like this:

elven thief

Legon focused on ranged combat, hence the similarity to the name Legolas :).

Legon joined the group a session or two after the start of the campaign. He met the party while fleeing for his life from a pack of hungry, scurrying, giant weasels. Little did I know that this introduction would be a great snap shot into the life choices of Legon.

Legon was a coward. He would fight if cornered, but had no qualms about fleeing from combat, even if it meant abandoning a party member, though in his defense he usually gave warnings he was about to run.

This was an interesting experience for me, I had never DMed a PC that chose flight over fight so readily, even more interesting the group largely embraced these actions without oaths of vengeance. It was just part of who the character was.

This really gave me some interesting potential while DMing. Usually players are very fight first think second, seeming to view themselves as close if not the top of the food chain. Because of this mentality it is quite difficult to instill any sense of fear or worry into a party during most encounters. Legon switched up the formula, the player, maybe due to his inexperience, was worried about most things. His character viewed most things as a major threat, and reacted to them as such. Once he was down to half health, if things weren’t clearly in the party’s favor Legon began looking for an exit.

This behavior helped instill fear into the rest of the party. Legon’s player voiced his nervousness very well, in both comedic shouts, curses, and oaths.

As the campaign went on, Legon’s experience grew, as did his confidence. He ran less, became more invested in the party, and saw more things to fight for. However, his legacy of fleeing over having a tough fight remained a major component of his character.

While many players may consider mocking such actions, Legon was the only player I had who kept his first character alive throughout the campaign, a feat I attribute at least in part to his caution and “strategic withdraws.”

Here’s to you Legon!

Have you ever had a party member that seemed to flee when the going get tough? Have you played a character which fled? Does fleeing have a place in D&D or should players stick to their guns and hope for the best?